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Deux patches F1 2010 et pas un de plus !

Codemasters s'est enfin décidé à livrer son gros patch rectificatif de F1 2010, qui revient sur moultes gags de l'intelligence artificielle, ajoute enfin le fameux mode benchmark dans les options graphiques, et qui supporte enfin DX11 correctement. Vous allez voir, sur cette phrase nous sommes très loin d'être exhaustifs, le changelog est long comme le sexe de nouveau né, 45cm et 3.5 Kg, vous allez pouvoir le découvrir ci-dessous. 

 

Parallèlement à ce patch qui ne pèse que 24Mo et qui pourtant devrait changer complètement l'expérience de jeu, il en est un autre, beaucoup plus discret, qui revient sur les problèmes de performances que peuvent rencontrer ceux qui tournent sous Phenom II X6. Le jeu dorénavant saura répartir la charge sur les cores sans entrainer des plantages. Si vous avez 15 minutes devant vous, lisez attentivement le changelog !

"Pit-in" OSD indicator now appears after the player is advised to pit to repair car damage

A number of shadowing improvements have been added

Amended the time trial penalty system so that only players cutting the final corner on certain tracks will have their subsequent lap times invalidated

Balanced the effects of the drying line created by cars when in a wet race

Balancing improvements have been made to AI drivers to prevent unexpected race results

Corrected an issue AI cars would not attempt to move out of the player's way when under a blue flag on an in / out lap during practice and qualifying session

Corrected an issue where ABS would become enabled when selecting to "drive out" out of the pit lane in a race weekend

Corrected an issue where AI cars would fail to respond appropriately when cars were either side of them in a corner

Corrected an issue where AI cars would not be required to pit in a mandatory pit race after the use of a flashback

Corrected an issue where AI times were being reported incorrectly on the first lap

Corrected an issue where AI were being disqualified during wet races in Montreal

Corrected an issue where car driving style was defaulting to "Wet" in network sessions

Corrected an issue where damage to AI cars was being inconsistently applied

Corrected an issue where disqualified AI cars would cause network races to end prematurely

Corrected an issue where disqualified drivers were displayed in the incorrect order in the online race results screen

Corrected an issue where flashback would become disabled after resetting to track

Corrected an issue where incorrect race positions were reported in a network race after terminal damage had occurred

Corrected an issue where lap and split times would be displayed incorrectly after flashing back to before the start/finish line

Corrected an issue where pit engineer would fail to remind you to pit on mandatory pit stop races

Improvements have been made to the pitting process to prevent the player getting stuck.

Corrected an issue where positions of AI cars in a network race would be incorrectly displayed after a player quit the session

Corrected an issue where punctured tyres would be carried across to subsequent sessions in a race weekend

Corrected an issue where race strategy would fail to update correctly after the player manually selected a different starting tyre choice

Corrected an issue where research path choice was not being carried over to subsequent season

Corrected an issue where save data is reported corrupted

Corrected an issue where sessions in progress would appear on the server list after quitting a network session

Corrected an issue where some AI cars using a single-stop strategy would not pit during a mandatory pit stop race

Corrected an issue where the dynamic racing line would not display correctly if the grip conditions changed

Corrected an issue where the incorrect car name could be displayed above cars in the Grand Prix menu after completing a Time Trial race

Corrected an issue where the player is told to copy their team mate's car setup

Corrected an issue where the player was able to pass through other cars after restarting a session

Corrected an issue where yellow flags would continue to be displayed for cars that had been removed from the race in network sessions

Corrected an issue where user would be penalised for overtaking pitted AI cars when under yellow flag

Made penalties less likely to be awarded after spinning out on the track

OSD now displays time gap between cars on the sector and lap split times

Reduced the frequency of penalty warnings given for minor collisions

Reduced the frequency of punctures received from standard tyre wear

Sector times for the car on pole position is now shown in the split times on the OSD

Tuned the grip properties of the tyre compounds in different weather conditions

A number of localisation issues have been resolved.

Added benchmark mode from graphics menu

Added native support for the  “Leo Bodnar SLI-Pro steering wheel controller” circuit board

Added support for AMD Eyefinity / Nvidia surround multiple monitor modes

Added support for crossfire / SLI and multicore GPUs.

Added support for DirectX 11

Added support for Intel SandyBridge processor and graphics

Added support for the Thrustmaster GT Experience steering wheel

Additional (D-Box) motion platform support during pit stops

AI cars now correctly reduce speed when damaged

Changed default laps of fuel in practice and qualifying sessions to 10 and 5 respectively

Corrected an issue where (D-Box) motion platform would stop functioning after using a flashback

Corrected an issue where drivers of ghost cars became solid at certain camera angles

Corrected an issue where force feedback would remain applied when restarting a session with full wheel lock used

Corrected an issue where the driver head would bob extremely violently on certain machines

Enabled access to the Advanced Wheel Options for all users

The replay file can now be saved as an external file and played back within the game

f1_2010_final.jpg

 

Télécharger le patch 1.01 pour F1 2010, et celui pour les possesseurs de Phenom II X6

Un poil avant ?

Quel impact a le MLAA sur les performances ?

Un peu plus tard ...

Les fréquences de la GTX 580 révélées

Les 31 ragots
Les ragots sont actuellement
ouverts à tous, c'est open bar !